Google Seurat Brings Desktop Graphics to Mobile VR

Rodiano Bonacci
Mag 19, 2017

Developers will be able to do high-fidelity rendering of scenes for the mobile virtual reality platform in real time.

Google didn't say much more about Seurat on stage, but promised it'll have more to share later this year on the technology and how it can be deployed. Now, that wouldn't be very impressive if we were just talking about 360 videos, but Google's Seurat approach actually generates sharp, properly rendered geometry which means that it retains real volumetric data, allowing players to walk around in a room-scale space rather than having their head stuck in one static point. The division is in charge of creating next generation immersive experiences, and so this one is right up their alley.

Google Seurat - named after the French painter - is a way of processing complex scenes that could only be handled by a desktop PC, and making it possible for a mobile device to render it, all in real-time. And while it still can't match the cinema quality of course, it does show off realtime reflections and lighting effects, which is better than what we've seen so far. The high-quality assets are then reduced to a significantly smaller number of polygons-few enough that the scene can run on mobile VR hardware-while maintaining the look of high quality assets, including perspective-correct specular lightning.

There aren't that many details yet about Seurat like when it will be available for other content creators and how it will work with the prototype WorldSense headset to begin with.

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