Rocket League Cross-Platform Play Is Being Blocked by One Company

Rodiano Bonacci
Giugno 19, 2017

Back in July, Rocket League developer Psyonix revealed that the work to enable Cross-Network Play between PlayStation 4 and Xbox One was complete, and they were just waiting on the go-ahead from Sony.

This E3 has been a good one for many who are fans of playing online games with friends and strangers across different console and PC platforms. The Switch shouldn't have a PlayStation Vita-esque version of the game and should instead be the full-fat Federation Internationale de Football Association that everyone loves featuring the exact same modes and features from the other console releases. This can not be helped as the Xbox X looks set to become the world's most powerful gaming console when released and it will bring out the best of Rocket League. Rocket League is a high-powered hybrid of arcade soccer and driving with rewarding physics-based gameplay. As they approach their second anniversary, the developers at Psyonix are getting ready to debut their "Second Anniversary Patch". This is what I was telling my brother. "We wanted to make sure that every mode you've come to expect plays exactly the same on every platform". Microsoft and Nintendo are comfortable with it, but Sony is not. He also said that Sony has to consider them first. Not that it looked bad; even though I was looking at an alpha build of the game, a quick glance showed little difference between the Switch and its console counterparts. There will be a cross network play option with Xbox One and PC users.

Regardless, Switch owners will be able to play Minecraft and Rocket League with Xbox One and Steam players before long. It releases on the system later this year. He's in town and he was asking me the same question.

Speaking to Eurogamer this week, Sony's Jim Ryan said the company doesn't have "a profound philosophical stance" against cross-platform play and pointed to previous examples of such play between PlayStation and the PC. This is because nailing the "feel" of Rocket League takes precedence over visual fidelity.

This positive comment from Ryan proves that when it comes to "animosity" between the platform holders, that only exists in the gaming community, not so much the industry.

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