Square Enix To Focus More On Multiplayer Than Single Player

Rodiano Bonacci
Settembre 24, 2017

"Lately, multiplayer games have taken the lead, and it is standard for games to be designed for long-term play".

Square Enix has backed up this talk with its on-going support of Final Fantasy XV.

"Gone are the days in which single-player games were of primary status and multiplayer games secondary", president Yousuke Matsuda told shareholders in a recent address.

The idea is to create a compelling experience that retains players for a longer period of time instead of giving them something to finish quickly and move on.

"To increase customer satisfaction and enhance the lifetime value of the games themselves, [Square Enix] will endeavor to develop games designed not to be played once after launch but that customers can enjoy more and play longer".

Update: Following its reveal at PlayStation's pre-Tokyo Game Show conference yesterday, Japanese games magazine Famitsu has dropped a host of new information on what Square Enix's Left Alive is all about. Within, you'll assume the role of three protagonists and while there is only one ending to its stage-based structure, the player's actions will determine the outcome of each individual character.

In short, Square Enix is doubling down on creating products that can generate revenue streams through post-release content packs. The teaser video alone has riled up a lot of video game fans but thankfully, the developer also announced several details for their newest video game.

"Watching the advanced techniques of professional gamers and the unique broadcasts of game streamers is another way to enjoy games", Matsuda said. "It is the presence of e-sports spectators that make this meaningful".

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