Former id Software director joins Saber Interactive

Remigio Civitarese
Agosto 13, 2019

Willits joined id Software back in 1995, and was hired after impressing the company executives with various Doom levels he produced in his own time and distributed on the web.

"Being with a studio for 24 years, it's really hard to leave", said Willits of his move.

The industry vet today announced his new position as chief creative officer at Saber Interactive, which pretty much gives him free reign in guiding the World War Z developer's entire slate of games.

For the truth, Saber Interactive has 5 studios and over 500 employees, but it is a considerably smaller company like Bethesda or Activision, so the discussion can actually make sense. "It's nearly like a marriage, for lack of a better description...." Willits has announced he's joining Saber Interactive as the Chief Creative Officer. In a statement to Fortune, he likened the ending of his time at the Doom and Quake studio to the ending of a long marriage.

"The agility of small teams and the opportunity to get stuff done quickly can't be overstated", Willits said. He also adds that "I'm excited to start working with such great teams!" "When someone has a good idea, we jump on it", he told Fortune.

KitGuru Says: Saber Interactive might not be as renowned as id Software but perhaps with the right leadership, it could be eventually. Willits will not only help shape and form current games, but also mold new IPs for the games-maker. "If it doesn't work out, we change it quick". "I've been successful. I've made good games", he said.

Saber Interactive's most recent game would be World War Z, although the company has also created NBA Playgrounds and is now working with CD Projekt Red on bringing The Witcher 3 to the Nintendo Switch. "Why would I pass this up?"

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