Genshin Impact Update 1.1 Brings Resin Improvements

Remigio Civitarese
Октября 23, 2020

To make matters even worse, the Battle Pass requires players to also spend Resin to complete the game's Weekly Missions and claim the BP rewards. Genshin Impact has already set the record for being the biggest worldwide launch for a Chinese-made game ever.

Genshin Impact's 1.1 update releases November 11 and implements several quality of life adjustments fans have been asking for, miHoYo said in a new blog post. This resource is used to purchase high-level upgrade materials for equipment, and the Battle Pass now requires you to spend a certain amount of Resin in order to get a large chunk of XP towards your next Battle Pass level.

The diary takes the form of an FAQ, and one of the main complaints is that players "never have enough Original Resin", making it hard to complete daily tasks and Battle Pass quests. With so numerous game's reward functions relying on spending exorbitant amounts of Resin to begin with, it doesn't seem like much has changed with the incremental increase.

A new heroine took the spotlight on October 20, 2020 as the next Genshin Impact hero featured during a character pull event. Players will naturally need to use Resin to farm materials in order to level up and ascend their characters.

It might not be a huge change and it will likely still disappoint a lot of late-game players, but it certainly helps alleviate the current pains that come with farming materials and levelling up the Battle Pass.

What else does miHoYo address in the Genshin Impact FAQ?

More changes are on the way in Genshin Impact Update 1.1.

One of the main hooks for Genshin Impact is its character pull system, which rewards players with new characters as they spend a currency type called Primogems. While version 1.1 will go some way towards fixing this issue, bindings and controller inputs won't be fully customizable until a later update.

Forbes' Paul Tassi may have put it best, writing, "It does not get at the core of the problem with Resin, a combination of both how much those missions cost in the first place, and perhaps most importantly, how slow Resin recharges, one energy every eight minutes".

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