Microsoft’s Handheld Xbox: How Company Plans To Realize This Project

Remigio Civitarese
Августа 13, 2019

But Microsoft isn't just focusing on high frame rates and visuals.

There's still a long way to go before Project Scarlett is here, as Microsoft isn't planning to launch it until late 2020. While the company didn't showcase the actual hardware, it did reveal a few tantalizing tidbits about the system, namely that it'll boast a solid state drive (much like Sony's PS5) and will be approximately four times as powerful as the Xbox One X, which now has the distinction of being the most powerful game console on the market. Gaming revenue dropped 10 percent year-over-year to $2.05 billion last quarter, driven by a 48 percent plunge in Xbox hardware sales. The company has made a significant investment into first-party studios and are focused on new Xbox exclusives in the future. While you more than likely won't be able to use your original Xbox controller with Project Scarlett, it sounds like you'll be able to use gamepads from the current generation, like the Xbox Elite Controller or controllers you customized through Xbox Game Labs. Spencer gave some insight as to why it is such an important feature for Microsoft.

Microsoft has been dropping generous hints about its next-gen Xbox and now head of the division Phil Spencer has doled out more information about the anticipated gaming console.In an interview with Gamespot, Spencer revealed that Microsoft's focus for its next Xbox console, codenamed Project Scarlett, is on frame rate and playability. Backward compatibility is also one of the goals for the next console to enable support for all four generations of content as well as controllers. These games were already undergoing development when Xbox bought out the developers, which could explain the multiple platform releases.

Project xCloud is similar to Google Stadia, and it will give players the chance to stream games to their devices, with no need for an internet connection. "So now we're starting to get developers at third parties on it so they can see their game on a phone, which is critical because there are things like font sizes that if you wanted to take advantage and understand how the game runs on the phone, you want to make it available. You want them to see it and experience it themselves".

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